Violent Video Game Effects on Children and Adolescents

Violent Video Game Effects on Children and Adolescents
Author: Craig A. Anderson
Publisher: Oxford University Press
Total Pages: 200
Release: 2007-01-11
Genre: Psychology
ISBN: 0195345568


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Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.


Violent Video Game Effects on Children and Adolescents
Language: en
Pages: 200
Authors: Craig A. Anderson
Categories: Psychology
Type: BOOK - Published: 2007-01-11 - Publisher: Oxford University Press

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Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's
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Type: BOOK - Published: 2008-04-15 - Publisher: Simon and Schuster

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Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who p
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Categories: Social Science
Type: BOOK - Published: 2019-11-30 - Publisher: transcript Verlag

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This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games
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This book is an academic work which reviews and critiques the research literature concerning violent games and their alleged effects on players. It examines the
The Psychology of Video Games
Language: en
Pages: 105
Authors: Celia Hodent
Categories: Psychology
Type: BOOK - Published: 2020-10-07 - Publisher: Routledge

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What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psycholog