The Game Production Handbook

The Game Production Handbook
Author: Heather Maxwell Chandler
Publisher: Jones & Bartlett Publishers
Total Pages: 484
Release: 2014
Genre: Computers
ISBN: 1449688098


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Updated to reflect the rapidly evolving game development landscape, industry veteran Heather Chandler continues to educate game enthusiasts on the procedures and processes of game production. This Third Edition presents information that a producer, lead, or studio manager must know to successfully develop a game from concept to gold master.


The Game Production Handbook
Language: en
Pages: 484
Authors: Heather Maxwell Chandler
Categories: Computers
Type: BOOK - Published: 2014 - Publisher: Jones & Bartlett Publishers

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Updated to reflect the rapidly evolving game development landscape, industry veteran Heather Chandler continues to educate game enthusiasts on the procedures an
Fundamentals of Game Development
Language: en
Pages: 408
Authors: Heather Chandler
Categories: Computers
Type: BOOK - Published: 2011-08-24 - Publisher: Jones & Bartlett Learning

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What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting
The Game Localization Handbook
Language: en
Pages: 387
Authors: Heather Chandler
Categories: Computers
Type: BOOK - Published: 2011-09-19 - Publisher: Jones & Bartlett Publishers

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Authored by two internationally known experts in game localization, this text is a comprehensive, up-to-date reference for information about how to localize sof
The Game Production Toolbox
Language: en
Pages: 330
Authors: Heather Maxwell Chandler
Categories: Computers
Type: BOOK - Published: 2020-04-07 - Publisher: CRC Press

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The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and bus
The Game Producer's Handbook
Language: en
Pages: 376
Authors: Dan Irish
Categories: Computer games
Type: BOOK - Published: 2005 - Publisher: Premier Press

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This book serves as a reference for students who want to acquire the knowledge and skills to succeed in the video-game producing industry. --book cover.