Teaching in the Game-Based Classroom

Teaching in the Game-Based Classroom
Author: David Seelow
Publisher: CRC Press
Total Pages: 188
Release: 2021-07-12
Genre: Education
ISBN: 1000411737


Download Teaching in the Game-Based Classroom Book in PDF, Epub and Kindle

Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress on multiple levels not dependent on one-size-fits-all bubble sheets. Authored by game-savvy teachers in partnership with classroom-experienced academics, the highly varied chapters of this book are concise yet filled with sound pedagogical approaches. Middle and high school educators will find engaging new ways of inspiring students’ intrinsic motivation, skill refinement, positive culture-building, autonomy as learners, and more.


Global Perspectives on Gameful and Playful Teaching and Learning
Language: en
Pages: 330
Authors: Farber, Matthew
Categories: Education
Type: BOOK - Published: 2019-12-27 - Publisher: IGI Global

GET EBOOK

In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction.
Teaching in the Game-Based Classroom
Language: en
Pages: 188
Authors: David Seelow
Categories: Education
Type: BOOK - Published: 2021-07-12 - Publisher: CRC Press

GET EBOOK

Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells u
Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
Language: en
Pages: 358
Authors: Baek, Young Kyun
Categories: Computers
Type: BOOK - Published: 2010-05-31 - Publisher: IGI Global

GET EBOOK

As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and impro
Choosing and Using Digital Games in the Classroom
Language: en
Pages: 429
Authors: Katrin Becker
Categories: Education
Type: BOOK - Published: 2016-09-29 - Publisher: Springer

GET EBOOK

This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of
Game-based Learning
Language: en
Pages: 468
Authors: Youngkyun Baek
Categories: Education
Type: BOOK - Published: 2017 - Publisher:

GET EBOOK

At a time when digital games are becoming much more commonly used in classrooms, Game-Based Learning: Theory, Strategies, and Performance Outcomes provides a mu