Ray Tracing from the Ground Up

Ray Tracing from the Ground Up
Author: Kevin Suffern
Publisher: CRC Press
Total Pages: 784
Release: 2016-04-19
Genre: Computers
ISBN: 1439864349


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With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid o


Ray Tracing from the Ground Up
Language: en
Pages: 784
Authors: Kevin Suffern
Categories: Computers
Type: BOOK - Published: 2016-04-19 - Publisher: CRC Press

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With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive an
Ray Tracing from the Ground Up
Language: en
Pages: 782
Authors: Kevin Suffern
Categories: Computers
Type: BOOK - Published: 2016-04-19 - Publisher: CRC Press

GET EBOOK

With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive an
Ray Tracing from the Ground Up, Second Edition
Language: en
Pages:
Authors: Kevin Suffern
Categories: Computers
Type: BOOK - Published: 2014-07-01 - Publisher: A K Peters Limited

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Recently, there has been a resurgent interest in ray tracing due to the capability of the GPU. Reflecting recent trends, this second edition uses Java as the la
Ray Tracing Gems
Language: en
Pages: 622
Authors: Eric Haines
Categories: Computers
Type: BOOK - Published: 2019-02-25 - Publisher: Apress

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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers
Real-Time Rendering
Language: en
Pages: 1046
Authors: Tomas Akenine-Möller
Categories: Computers
Type: BOOK - Published: 2019-01-18 - Publisher: CRC Press

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adve