Prediction, Learning, and Games

Prediction, Learning, and Games
Author: Nicolo Cesa-Bianchi
Publisher: Cambridge University Press
Total Pages: 4
Release: 2006-03-13
Genre: Computers
ISBN: 113945482X


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This important text and reference for researchers and students in machine learning, game theory, statistics and information theory offers a comprehensive treatment of the problem of predicting individual sequences. Unlike standard statistical approaches to forecasting, prediction of individual sequences does not impose any probabilistic assumption on the data-generating mechanism. Yet, prediction algorithms can be constructed that work well for all possible sequences, in the sense that their performance is always nearly as good as the best forecasting strategy in a given reference class. The central theme is the model of prediction using expert advice, a general framework within which many related problems can be cast and discussed. Repeated game playing, adaptive data compression, sequential investment in the stock market, sequential pattern analysis, and several other problems are viewed as instances of the experts' framework and analyzed from a common nonstochastic standpoint that often reveals new and intriguing connections.


Prediction, Learning, and Games
Language: en
Pages: 4
Authors: Nicolo Cesa-Bianchi
Categories: Computers
Type: BOOK - Published: 2006-03-13 - Publisher: Cambridge University Press

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This important text and reference for researchers and students in machine learning, game theory, statistics and information theory offers a comprehensive treatm
Prediction, Learning, and Games
Language: en
Pages: 394
Authors: Nicolò Cesa-Bianchi
Categories: Computer algorithms
Type: BOOK - Published: 2006 - Publisher:

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The central theme here is a model of prediction using expert advice, a general framework within which many related problems can be cast and discussed, including
Simple Games
Language: en
Pages: 272
Authors: Alan D. Taylor
Categories: Mathematics
Type: BOOK - Published: 1999-10-12 - Publisher: Princeton University Press

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Introductory material receives a fresh treatment, with an emphasis on Boolean subgames and the Rudin-Keisler order as unifying concepts. Advanced material focus
Recurrent Neural Networks for Prediction
Language: en
Pages: 318
Authors: Danilo P. Mandic
Categories: Machine learning
Type: BOOK - Published: 2001 - Publisher:

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Neural networks consist of interconnected groups of neurons which function as processing units. Through the application of neural networks, the capabilities of
Design, Motivation, and Frameworks in Game-Based Learning
Language: en
Pages: 306
Authors: Tan, Wee Hoe
Categories: Education
Type: BOOK - Published: 2018-07-13 - Publisher: IGI Global

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Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to