Physics for Game Developers

Physics for Game Developers
Author: David M. Bourg
Publisher: "O'Reilly Media, Inc."
Total Pages: 348
Release: 2002
Genre: Physics
ISBN: 9780596000066


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By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.


Physics for Game Developers
Language: en
Pages: 348
Authors: David M. Bourg
Categories: Physics
Type: BOOK - Published: 2002 - Publisher: "O'Reilly Media, Inc."

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By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer game
Game Physics
Language: en
Pages: 846
Authors: David H. Eberly
Categories: Art
Type: BOOK - Published: 2004 - Publisher: CRC Press

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CD ROM contains a snapshot of the full distribution of source code, documentation and supporting materials located at the Magic Software Inc. website. --Inside
Physics for Game Developers, 2nd Edition
Language: en
Pages:
Authors: David M. Bourg. Bryan Bywalec
Categories:
Type: BOOK - Published: 2013 - Publisher:

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Physics for Game Developers
Language: en
Pages: 578
Authors: David M Bourg
Categories: Computers
Type: BOOK - Published: 2013-04-11 - Publisher: "O'Reilly Media, Inc."

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If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to ga
AI for Game Developers
Language: en
Pages: 392
Authors: David M Bourg
Categories: Computers
Type: BOOK - Published: 2004-07-23 - Publisher: "O'Reilly Media, Inc."

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Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others