Modeling A Character In 3ds Max
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Modeling a Character in 3DS Max
Author | : Paul Steed |
Publisher | : Jones & Bartlett Publishers |
Total Pages | : 585 |
Release | : 2005-01-10 |
Genre | : Computers |
ISBN | : 0763798134 |
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In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.
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