Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts
Author: Karen Schrier Shaenfeld
Publisher: Lulu.com
Total Pages: 281
Release: 2016
Genre: Education
ISBN: 1329703561


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The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association)."


Learning and Education Games: Volume Two: Bringing Games into Educational Contexts
Language: en
Pages: 281
Authors: Karen Schrier Shaenfeld
Categories: Education
Type: BOOK - Published: 2016 - Publisher: Lulu.com

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The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and des
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Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible
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A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodologi
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