Learning And Education Games Volume Two Bringing Games Into Educational Contexts
Download and Read Learning And Education Games Volume Two Bringing Games Into Educational Contexts full books in PDF, ePUB, and Kindle. Read online free Learning And Education Games Volume Two Bringing Games Into Educational Contexts ebook anywhere anytime directly on your device. We cannot guarantee that every ebooks is available!
Learning and Education Games: Volume Two: Bringing Games into Educational Contexts
Author | : Karen Schrier Shaenfeld |
Publisher | : Lulu.com |
Total Pages | : 281 |
Release | : 2016 |
Genre | : Education |
ISBN | : 1329703561 |
Download Learning and Education Games: Volume Two: Bringing Games into Educational Contexts Book in PDF, Epub and Kindle
The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association)."
Learning and Education Games: Volume Two: Bringing Games into Educational Contexts Related Books
Pages: 281
Pages: 2034
Pages: 832
Pages: 371
Pages: 521