Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development
Author: Jeremy Gibson
Publisher: Pearson Education
Total Pages: 944
Release: 2015
Genre: Computers
ISBN: 0321933168


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This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.


Introduction to Game Design, Prototyping, and Development
Language: en
Pages: 944
Authors: Jeremy Gibson
Categories: Computers
Type: BOOK - Published: 2015 - Publisher: Pearson Education

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This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a deta
Introduction to Game Design, Prototyping, and Development
Language: en
Pages: 944
Authors: Jeremy Gibson Bond
Categories: Computers
Type: BOOK - Published: 2014-07-04 - Publisher: Addison-Wesley Professional

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Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent
Introduction to Game Systems Design
Language: en
Pages: 522
Authors: Dax Gazaway
Categories: Computers
Type: BOOK - Published: 2021-08-13 - Publisher: Pearson

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As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game'
Introduction to Game Design
Language: en
Pages: 400
Authors: David McConnell
Categories: Computers
Type: BOOK - Published: 2011-02 - Publisher: Jones & Bartlett Publishers

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Providing an introductory overview of the many facets of game design, this resource also introduces game creation using the popular software, Game Maker (with a
Practical Game Design
Language: en
Pages: 464
Authors: Adam Kramarzewski
Categories: Computers
Type: BOOK - Published: 2018-04-19 - Publisher: Packt Publishing Ltd

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Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a