Interactive Stories and Video Game Art

Interactive Stories and Video Game Art
Author: Chris Solarski
Publisher: CRC Press
Total Pages: 314
Release: 2017-01-20
Genre: Computers
ISBN: 1315401207


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The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.


Interactive Stories and Video Game Art
Language: en
Pages: 314
Authors: Chris Solarski
Categories: Computers
Type: BOOK - Published: 2017-01-20 - Publisher: CRC Press

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The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmon
Interactive Stories and Video Game Art
Language: en
Pages: 221
Authors: Chris Solarski
Categories: Computers
Type: BOOK - Published: 2017-01-20 - Publisher: CRC Press

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The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmon
Interactive Storytelling for Video Games
Language: en
Pages: 333
Authors: Josiah Lebowitz
Categories: Computers
Type: BOOK - Published: 2012-09-10 - Publisher: Taylor & Francis

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What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really w
Theory of Fun for Game Design
Language: en
Pages: 259
Authors: Raph Koster
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: "O'Reilly Media, Inc."

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Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Chris Crawford on Interactive Storytelling
Language: en
Pages: 615
Authors: Chris Crawford
Categories: Computers
Type: BOOK - Published: 2012-12-12 - Publisher: New Riders

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As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even gre