Gaming and Gamers in Times of Pandemic

Gaming and Gamers in Times of Pandemic
Author: Piotr Siuda
Publisher: Bloomsbury Publishing USA
Total Pages: 289
Release: 2024-01-11
Genre: Computers
ISBN:


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This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games. The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation. Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct – illness, and sometimes death. Some effects are temporary, others are here to stay.


Gaming and Gamers in Times of Pandemic
Language: en
Pages: 0
Authors: Piotr Siuda
Categories: Computers
Type: BOOK - Published: 2024-02-08 - Publisher:

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This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns,
Gaming and Gamers in Times of Pandemic
Language: en
Pages: 353
Authors: Piotr Siuda
Categories: Computers
Type: BOOK - Published: 2024-01-11 - Publisher: Bloomsbury Publishing USA

GET EBOOK

This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns,
The Oxford Handbook of Cyberpsychology
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Pages: 779
Authors: Alison Attrill-Smith
Categories: Human-computer interaction
Type: BOOK - Published: 2019-05-21 - Publisher: Oxford University Press, USA

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The Oxford Handbook of Cyberpsychology explores a wide range of cyberpsychological processes and activities through the research and writings of some of the wor
The Everything Tabletop Games Book
Language: en
Pages: 320
Authors: Bebo
Categories: Games & Activities
Type: BOOK - Published: 2019-07-16 - Publisher: Everything

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Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “th
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Pages: 326
Authors: Buddolla Viswanath
Categories: Science
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In the past two decades, several pandemics have ravaged the globe, giving us several lessons on infectious disease epidemiology, the importance of initial detec