Game Physics

Game Physics
Author: David H. Eberly
Publisher: CRC Press
Total Pages: 928
Release: 2010-04-05
Genre: Art
ISBN: 0080964079


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Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them.


Game Physics Engine Development
Language: en
Pages: 542
Authors: Ian Millington
Categories: Art
Type: BOOK - Published: 2010-07-23 - Publisher: CRC Press

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Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics
Game Physics Cookbook
Language: en
Pages: 481
Authors: Gabor Szauer
Categories: Computers
Type: BOOK - Published: 2017-03-24 - Publisher: Packt Publishing Ltd

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Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive
Physics for Game Developers
Language: en
Pages: 348
Authors: David M. Bourg
Categories: Physics
Type: BOOK - Published: 2002 - Publisher: "O'Reilly Media, Inc."

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By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer game
Game Physics Engine Development
Language: en
Pages: 554
Authors: Ian Millington
Categories: Art
Type: BOOK - Published: 2010-07-23 - Publisher: CRC Press

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Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics
Game Physics
Language: en
Pages: 3
Authors: Kenwright
Categories: Computers
Type: BOOK - Published: 2012-06 - Publisher: Kenwright

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How to incorporate real physics into your games to deliver truly stunning simulations to satisfy the most demanding gamers. Game Physics: A Practical Introducti