Fundamentals Of Shooter Game Design
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Fundamentals of Shooter Game Design
Author | : Ernest Adams |
Publisher | : New Riders |
Total Pages | : 442 |
Release | : 2014-12-17 |
Genre | : Computers |
ISBN | : 0133811050 |
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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the shooter games genre. This focused guides gives you exactly what you need. It walks you through the process of designing for the shooter game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
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