Essentials of Interactive Computer Graphics

Essentials of Interactive Computer Graphics
Author: Kelvin Sung
Publisher: CRC Press
Total Pages: 570
Release: 2008-11-06
Genre: Computers
ISBN: 1568812574


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This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.


Essentials of Interactive Computer Graphics
Language: en
Pages: 570
Authors: Kelvin Sung
Categories: Computers
Type: BOOK - Published: 2008-11-06 - Publisher: CRC Press

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This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the inter
Interactive Computer Graphics
Language: en
Pages: 680
Authors: Edward Angel
Categories: Computers
Type: BOOK - Published: 2000 - Publisher: Addison Wesley

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Graphics systems and models. Graphics programming. Input and interaction. Geometric objects and transformations. Viewing, shading. Implementation of a renderer.
Essential Mathematics for Games and Interactive Applications
Language: en
Pages: 706
Authors: James M. Van Verth
Categories: Art
Type: BOOK - Published: 2008-05-19 - Publisher: CRC Press

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Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive
Interactive Computer Graphics
Language: en
Pages: 376
Authors: Wolfgang Giloi
Categories: Computers
Type: BOOK - Published: 1978 - Publisher: Prentice Hall

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Data structures, data bases, and list handiling. Picture structure and picture transformations. Interpolation and approximation of curves and surfaces. Renderin
Software Design for Flexibility
Language: en
Pages: 449
Authors: Chris Hanson
Categories: Computers
Type: BOOK - Published: 2021-03-09 - Publisher: MIT Press

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Strategies for building large systems that can be easily adapted for new situations with only minor programming modifications. Time pressures encourage programm