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An introduction to the basic concepts of game design, focusing on techniques used in commercial game production. This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels--mechanics and systems, gameplay, and player experience--and explains how novice game designers can use these three levels as a framework to guide their design process. The text is notable for emphasizing models and vocabulary used in industry practice and focusing on the design of games as dynamic systems of gameplay.
An introduction to the basic concepts of game design, focusing on techniques used in commercial game production. This textbook by a well-known game designer int
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic
Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educationa
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design