BAOR Operational Wargaming 1950-1960

BAOR Operational Wargaming 1950-1960
Author: John Curry
Publisher:
Total Pages: 62
Release: 2020-05-08
Genre:
ISBN:


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Operational rules for fighting large map based battles 1945-1970.They were based on current military experience of World War II and the Korean WarThe rules include detailed tables with hard to find information such as: Tactical movement Casualties Engagement lengths Battle planning times Engineering tasks Night battles Effects of tactical nuclear weapons 1952 British Army ORBAT Introduction to the strategic situation at the start of the Cold War Guidelines on using these rulesThe History of Wargaming Project is edited by JohnCurry. It aims to present the very best wargaming booksand rules to a modern audience.


BAOR Operational Wargaming 1950-1960
Language: en
Pages: 62
Authors: John Curry
Categories:
Type: BOOK - Published: 2020-05-08 - Publisher:

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Operational rules for fighting large map based battles 1945-1970.They were based on current military experience of World War II and the Korean WarThe rules incl
The Men Who Would Be Kings
Language: en
Pages: 66
Authors: Daniel Mersey
Categories: Games & Activities
Type: BOOK - Published: 2016-09-22 - Publisher: Bloomsbury Publishing

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The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid to late 19th Century, from the Indian Mut
Solo-wargaming
Language: en
Pages: 202
Authors: Donald F. Featherstone
Categories: Art
Type: BOOK - Published: 1973 - Publisher: Frederick Warne

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Donald Featherstone's War Games
Language: en
Pages: 159
Authors: John Curry
Categories: Crafts & Hobbies
Type: BOOK - Published: 2008-07-26 - Publisher: Lulu.com

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Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a pop
Zones of Control
Language: en
Pages: 845
Authors: Pat Harrigan
Categories: Games & Activities
Type: BOOK - Published: 2016-04-15 - Publisher: MIT Press

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A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With