Core Techniques and Algorithms in Game Programming

Core Techniques and Algorithms in Game Programming
Author: Daniel Sánchez-Crespo Dalmau
Publisher: New Riders
Total Pages: 894
Release: 2004
Genre: Computers
ISBN: 9780131020092


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To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.


Core Techniques and Algorithms in Game Programming
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Authors: Daniel Sánchez-Crespo Dalmau
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: New Riders

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