Computer Graphics Programming in OpenGL with C++

Computer Graphics Programming in OpenGL with C++
Author: V. Scott Gordon
Publisher: Mercury Learning and Information
Total Pages: 641
Release: 2020-12-09
Genre: Computers
ISBN: 1683926706


Download Computer Graphics Programming in OpenGL with C++ Book in PDF, Epub and Kindle

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh Adds new chapters on simulating water, stereoscopy, and ray tracing Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher) Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Explains how to optimize code for tools such as Nvidia’s Nsight debugger. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].


Computer Graphics Programming in OpenGL with C++
Language: en
Pages: 641
Authors: V. Scott Gordon
Categories: Computers
Type: BOOK - Published: 2020-12-09 - Publisher: Mercury Learning and Information

GET EBOOK

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is ap
Computer Graphics Programming in OpenGL with Java
Language: en
Pages: 626
Authors: V. Scott Gordon
Categories: Computers
Type: BOOK - Published: 2021-09-02 - Publisher: Mercury Learning and Information

GET EBOOK

This new edition provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java in addition to reviewing its theoretical fo
Advanced Graphics Programming Using OpenGL
Language: en
Pages: 673
Authors: Tom McReynolds
Categories: Computers
Type: BOOK - Published: 2005-02-17 - Publisher: Elsevier

GET EBOOK

Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software exp
Computer Graphics from Scratch
Language: en
Pages: 250
Authors: Gabriel Gambetta
Categories: Computers
Type: BOOK - Published: 2021-05-13 - Publisher: No Starch Press

GET EBOOK

Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Comp
OpenGL Superbible
Language: en
Pages: 1724
Authors: Graham Sellers
Categories: Computers
Type: BOOK - Published: 2015-07-20 - Publisher: Addison-Wesley Professional

GET EBOOK

OpenGL® SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time