Computer Games

Computer Games
Author: Diane Carr
Publisher: John Wiley & Sons
Total Pages: 343
Release: 2014-03-10
Genre: Social Science
ISBN: 0745687504


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Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.


Computer Games
Language: en
Pages: 343
Authors: Diane Carr
Categories: Social Science
Type: BOOK - Published: 2014-03-10 - Publisher: John Wiley & Sons

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Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Holly
Computer Games
Language: en
Pages: 219
Authors: Diane Carr
Categories: Computers
Type: BOOK - Published: 2006-03-31 - Publisher: Polity

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Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Holly
Computer Games
Language: en
Pages: 224
Authors: Diane Carr
Categories: Social Science
Type: BOOK - Published: 2006-03-31 - Publisher: Polity

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Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Holly
Play Redux
Language: en
Pages: 193
Authors: David Myers
Categories: Games & Activities
Type: BOOK - Published: 2010-04-22 - Publisher: University of Michigan Press

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"Play Redux excels in tying together intellectual traditions that are rooted in literary studies, cognitive science, play studies and several other fields, ther
Video Games and Storytelling
Language: en
Pages: 327
Authors: Souvik Mukherjee
Categories: Social Science
Type: BOOK - Published: 2015-09-15 - Publisher: Springer

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The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis ot