2D Game Collision Detection

2D Game Collision Detection
Author: Thomas Schwarzl
Publisher: Thomas Schwarzl
Total Pages: 82
Release: 2012
Genre: Computers
ISBN: 1479298123


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Are You Wondering How 2D Collision Detection In Video Games Works? Learn how to determine shot impacts, find out which enemies are covered by lines of sight, recognize collisions of race cars or simply check if the mouse cursor floats above a button. This Book Is Designed For Game Developers Who Want To Implement Fast And Efficient 2D Collision Detection. The only prerequisite you need is basic knowledge in procedural programming. If you are familiar with any popular programming language like C, C++, Java, C# or Objective-C you have all you need to understand the code examples throughout the book. What You Will Get From This Book. The following topics get explained in detail: 2D vector mathematics, how to spot collisions of various 2D shapes, simple yet effective body representation of game objects, identifying clashing objects in motion and plenty of optimization tricks. Your Knowledge Will Be Built Up From Scratch. The book is written for beginners, new to the topic of geometrical 2D collision detection. There are plenty of illustrations and code examples which make it easy to understand the necessary concepts and algorithms. Use This Book As A Reference Guide. Aside its introductional nature this book is also designed to serve as a reference guide for looking up specific collision detection functions. So advanced game programmers will derive benefit from it as well. All The Presented Code Is Ready For Immediate Use. The code forged throughout the book can be downloaded from the book's website and can be used right away.


2D Game Collision Detection
Language: en
Pages: 82
Authors: Thomas Schwarzl
Categories: Computers
Type: BOOK - Published: 2012 - Publisher: Thomas Schwarzl

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Pages: 308
Authors: Gino van den Bergen
Categories: Art
Type: BOOK - Published: 2003-10-27 - Publisher: CRC Press

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The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into con
Real-Time Collision Detection
Language: en
Pages: 633
Authors: Christer Ericson
Categories: Art
Type: BOOK - Published: 2004-12-22 - Publisher: CRC Press

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Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection sys
Annual Report
Language: en
Pages: 1512
Authors: New York (State). Board of Railroad Commissioners
Categories:
Type: BOOK - Published: 1904 - Publisher:

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FAA's Collision-avoidance Program
Language: en
Pages: 498
Authors: United States. Congress. House. Committee on Government Operations. Government Activities and Transportation Subcommittee
Categories: Aeronautics
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