Codename Revolution

Codename Revolution
Author: Steven E. Jones
Publisher: MIT Press
Total Pages: 215
Release: 2012-02-24
Genre: Games & Activities
ISBN: 0262300532


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Nintendo’s hugely popular and influential video game console system considered as technological device and social phenomenon. The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or “Wiimote”) play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. This book describes the Wii’s impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo’s distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii’s revolution in mimetic interface gaming—which eventually led to the release of Sony’s Move and Microsoft’s Kinect—to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture.


Codename Revolution
Language: en
Pages: 215
Authors: Steven E. Jones
Categories: Games & Activities
Type: BOOK - Published: 2012-02-24 - Publisher: MIT Press

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Nintendo’s hugely popular and influential video game console system considered as technological device and social phenomenon. The Nintendo Wii, introduced in
Codename Revolution
Language: en
Pages: 215
Authors: George K. Thiruvathukal
Categories:
Type: BOOK - Published: - Publisher:

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Nintendo's hugely popular and influential video game console system considered as technological device and social phenomenon.
Who Are You?
Language: en
Pages: 282
Authors: Alex Custodio
Categories: Games & Activities
Type: BOOK - Published: 2020-10-13 - Publisher: MIT Press

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The Game Boy Advance platform as computational system and cultural artifact, from its 2001 release through hacks, mods, emulations, homebrew afterlives. In 2002
Codename Greenkil
Language: en
Pages: 356
Authors: Elizabeth Wheaton
Categories: History
Type: BOOK - Published: 2009-04-01 - Publisher: University of Georgia Press

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On November 3, 1979, in a Greensboro, North Carolina, housing project, gunfire erupted when a group of Klansmen and Nazis responded to public challenges to "fac
Videogames
Language: en
Pages: 193
Authors: James A. Newman
Categories: Games & Activities
Type: BOOK - Published: 2013 - Publisher: Routledge

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"James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame from its origins in the