Beginning Game Audio Programming
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Beginning Game Audio Programming
Author | : Mason McCuskey |
Publisher | : Course Technology |
Total Pages | : 396 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 9781592000296 |
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This book gives a step-by-step guide to composing dynamic music and programming 3D sound as well as creating sound effects and music for games.
Beginning Game Audio Programming Related Books
Language: en
Pages: 396
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Type: BOOK - Published: 2003 - Publisher: Course Technology
This book gives a step-by-step guide to composing dynamic music and programming 3D sound as well as creating sound effects and music for games.
Language: en
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Pages: 396
Type: BOOK - Published: 2003 - Publisher: Course Technology
This book gives a step-by-step guide to composing dynamic music and programming 3D sound as well as creating sound effects and music for games.
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Type: BOOK - Published: 2004 - Publisher: Taylor & Francis
This text shows how the game programmer can create a software system which enables the audio content provider to keep direct control over the composition and pr
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This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experien
Language: en
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Type: BOOK - Published: 2010-10-22 - Publisher: MIT Press
An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics.