10 PRINT CHR$(205.5+RND(1)); : GOTO 10

10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Author: Nick Montfort
Publisher: MIT Press
Total Pages: 323
Release: 2012-11-23
Genre: Computers
ISBN: 0262304570


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A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.


10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Language: en
Pages: 323
Authors: Nick Montfort
Categories: Computers
Type: BOOK - Published: 2012-11-23 - Publisher: MIT Press

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A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program
Programming the Commodore 64
Language: en
Pages: 642
Authors: Raeto Collin West
Categories: BASIC (Computer program language)
Type: BOOK - Published: 1985 - Publisher: Compute Publications International

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Amstrad Games Book
Language: en
Pages: 200
Authors: Kevin Bergin
Categories: Computers
Type: BOOK - Published: 2022-03-31 - Publisher: Andrews UK Limited

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First published in 1985, the Amstrad Games Book helped owners of the CPC464 and CPC664 home computers to learn more about their machines, including how to progr
1001 Things to Do with Your Macintosh
Language: en
Pages: 260
Authors: Mark Sawusch
Categories: Computers
Type: BOOK - Published: 1984 - Publisher:

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Contains Applications for Home, Business & Educational Uses as Well as Games. Includes Programs, Printouts, Flowcharts, Diagrams & Illustrations
Response Opportunity Time as an Instructional Design Variable in Concept Learning Using Computer-based Instruction
Language: en
Pages: 364