Writing for Games

Writing for Games
Author: Hannah Nicklin
Publisher: CRC Press
Total Pages: 225
Release: 2022-05-23
Genre: Games & Activities
ISBN: 1000582736


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Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes. Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice. Writing for Games: Theory and Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames. Hannah Nicklin is an award-winning narrative and game designer, writer, and academic who has been practising for nearly 15 years. She works hard to create playful experiences that see people and make people feel seen, and also argues for making games a more radical space through mentoring, advocacy, and redefining process. Trained as a playwright, Nicklin moved into interactive practices early on in her career and is now the CEO and studio lead at Danish indie studio Die Gute Fabrik, which most recently launched Mutazione in 2019.


Writing for Games
Language: en
Pages: 225
Authors: Hannah Nicklin
Categories: Games & Activities
Type: BOOK - Published: 2022-05-23 - Publisher: CRC Press

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Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether study
Writing for Video Games
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Pages: 190
Authors: Steve Ince
Categories: Games & Activities
Type: BOOK - Published: 2009-01-01 - Publisher: Bloomsbury Publishing

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Video games is a lucrative new market for scriptwriters but writing for video games is complex and very different to traditional media (tv or film). This practi
Writing Games
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Pages: 599
Authors: Christine Pears Casanave
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2005-04-11 - Publisher: Routledge

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This book explores how writers from several different cultures learn to write in their academic settings, and how their writing practices interact with and cont
Writing for Animation, Comics, and Games
Language: en
Pages: 249
Authors: Christy Marx
Categories: Art
Type: BOOK - Published: 2012-11-12 - Publisher: CRC Press

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Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It detail
The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom
Language: en
Pages: 339
Authors: Richard Colby
Categories: Study Aids
Type: BOOK - Published: 2021-01-27 - Publisher: Springer Nature

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This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and