Virtual and Augmented Reality in Education, Art, and Museums

Virtual and Augmented Reality in Education, Art, and Museums
Author: Guazzaroni, Giuliana
Publisher: IGI Global
Total Pages: 385
Release: 2019-11-22
Genre: Computers
ISBN: 1799817989


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Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.


Virtual and Augmented Reality in Education, Art, and Museums
Language: en
Pages: 385
Authors: Guazzaroni, Giuliana
Categories: Computers
Type: BOOK - Published: 2019-11-22 - Publisher: IGI Global

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Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and c
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Categories:
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2020 Is the Year of Hybrid VR Paintings
Language: en
Pages: 60
Authors: Dave Alber
Categories: Art
Type: BOOK - Published: 2020-04-14 - Publisher: Dave Alber

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Hybrid VR Paintings are virtual reality paintings by Dave Alber. Have you ever been in an art gallery and become so fascinated by a colorful painting that you w