Video Games Have Always Been Queer

Video Games Have Always Been Queer
Author: Bonnie Ruberg
Publisher: NYU Press
Total Pages: 278
Release: 2019-03-19
Genre: Social Science
ISBN: 1479843741


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Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, interpreted, and designed queerly, whether or not they include overtly LGBTQ content. Video Games Have Always Been Queer argues that the medium of video games itself can—and should—be read queerly. In the first book dedicated to bridging game studies and queer theory, Ruberg resists the common, reductive narrative that games are only now becoming more diverse. Revealing what reading D. A. Miller can bring to the popular 2007 video game Portal, or what Eve Sedgwick offers Pong, Ruberg models the ways game worlds offer players the opportunity to explore queer experience, affect, and desire. As players attempt to 'pass' in Octodad or explore the pleasure of failure in Burnout: Revenge, Ruberg asserts that, even within a dominant gaming culture that has proved to be openly hostile to those perceived as different, queer people have always belonged in video games—because video games have, in fact, always been queer.


Video Games Have Always Been Queer
Language: en
Pages: 278
Authors: Bonnie Ruberg
Categories: Social Science
Type: BOOK - Published: 2019-03-19 - Publisher: NYU Press

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Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LG
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Authors: Bonnie Ruberg
Categories: Games & Activities
Type: BOOK - Published: 2017-03-28 - Publisher: U of Minnesota Press

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Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new
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Authors: Amanda C. Cote
Categories: Social Science
Type: BOOK - Published: 2020-09-01 - Publisher: NYU Press

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Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of ca
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Language: en
Pages: 140
Authors: Alfie Bown
Categories: Social Science
Type: BOOK - Published: 2017-10-16 - Publisher: John Wiley & Sons

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From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – t
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Language: en
Pages: 463
Authors: Ian Bogost
Categories: Games & Activities
Type: BOOK - Published: 2010-08-13 - Publisher: MIT Press

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