Video Game Spaces
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Language: en
Pages: 315
Pages: 315
Type: BOOK - Published: 2008-12-05 - Publisher: MIT Press
An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development
Language: en
Pages: 272
Pages: 272
Type: BOOK - Published: 2022-01-19 - Publisher: Walter de Gruyter GmbH & Co KG
Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these
Language: en
Pages: 346
Pages: 346
Type: BOOK - Published: 2019-10 - Publisher: Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner
What consequences does the design of the virtual yield for architecture and to what extent can architecture be used to turn game-worlds into sustainable places
Language: en
Pages: 0
Pages: 0
Type: BOOK - Published: 2012 - Publisher: New Literacies and Digital Epistemologies
The authors consider games as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educat
Language: en
Pages: 423
Pages: 423
Type: BOOK - Published: 2022-02-21 - Publisher: Walter de Gruyter GmbH & Co KG
While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe posi