Building an RPG with Unreal

Building an RPG with Unreal
Author: Steve Santello
Publisher: Packt Publishing Ltd
Total Pages: 358
Release: 2016-01-28
Genre: Computers
ISBN: 1785281283


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Get to grips with building the foundations of an RPG using Unreal Engine 4 About This Book Utilize a mixture of C++, Blueprints, and UMG to create a role playing game (RPG) efficiently Create reusable code chunks and elements that can easily be integrated into other games A cost effective, step-by-step guide to building and customizing an entire framework for your RPG Who This Book Is For If you are new to Unreal Engine and always wanted to script an RPG, you are this book's target reader. The lessons assume you understand the conventions of RPG games and have some awareness of the basics of using the Unreal editor to build level. What You Will Learn Program gameplay elements in C++ in Unreal Create custom game data for entities such as players and enemies Create a turn-based combat engine Design menu systems and blueprint logic Create an NPC and dialog system Integrate equipment and items Develop the foundations of a saving and loading system In Detail Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You'll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience. Style and approach You will follow a series of lessons detailing the elements that contribute to an RPG. By the end of the book, you will have considerably leveled up your ability to make your own game


Building an RPG with Unreal
Language: en
Pages: 358
Authors: Steve Santello
Categories: Computers
Type: BOOK - Published: 2016-01-28 - Publisher: Packt Publishing Ltd

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Get to grips with building the foundations of an RPG using Unreal Engine 4 About This Book Utilize a mixture of C++, Blueprints, and UMG to create a role playin
The Unreal Game Engine
Language: en
Pages: 0
Authors: Andrew Finch
Categories: Computer games
Type: BOOK - Published: 2014 - Publisher: 3dtotal Publishing

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Discover how to create and populate your own video game level using the Unreal game engine.
Blueprints Visual Scripting for Unreal Engine
Language: en
Pages: 366
Authors: Marcos Romero
Categories: Computers
Type: BOOK - Published: 2019-08-23 - Publisher: Packt Publishing Ltd

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Publisher's note: This edition from 2019 is based on Unreal Engine 4 and does not make use of the most recent Unreal Engine features. A new third edition, updat
Unreal Engine VR Cookbook
Language: en
Pages: 386
Authors: Mitch McCaffrey
Categories: Computers
Type: BOOK - Published: 2017-02-09 - Publisher: Addison-Wesley Professional

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This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. “W
Unreal Engine 4 Virtual Reality Projects
Language: en
Pages: 622
Authors: Kevin Mack
Categories: Computers
Type: BOOK - Published: 2019-04-30 - Publisher: Packt Publishing Ltd

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The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not on