Understanding Machinima

Understanding Machinima
Author: Jenna Ng
Publisher: Bloomsbury Publishing USA
Total Pages: 294
Release: 2013-07-30
Genre: Social Science
ISBN: 1441149627


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In this groundbreaking collection, Dr. Jenna Ng brings together academics and award-winning artists and machinima makers to explore the fascinating combination of cinema, animation and games in machinima (the use of computer game engines to produce animated films in cost- and time-efficient ways). Book-ended by a preface by Henry Lowood (curator for history of science and technology collections at Stanford University) and an interview with Isabelle Arvers (machinima artist, trainer, critic, and curator), the collection features wide-ranging discussions addressing machinima not only from diverse theoretical perspectives, but also in its many dimensions as game art, First Nations media art, documentary, and pedagogical tool. Making use of interactive multimedia to enhance the text, each chapter features a QR code which leads to a mobile website cross-referencing with its print text, integrating digital and print content while also taking into account the portability of digital devices in resonance with machinima's mobile digital forms. Exploring the many dimensions of machinima production and reception, Understanding Machinima extends machinima's critical scholarship and debate, underscoring the exciting potential of this emerging media form.


Understanding Machinima
Language: en
Pages: 294
Authors: Jenna Ng
Categories: Social Science
Type: BOOK - Published: 2013-07-30 - Publisher: Bloomsbury Publishing USA

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In this groundbreaking collection, Dr. Jenna Ng brings together academics and award-winning artists and machinima makers to explore the fascinating combination
Debugging Game History
Language: en
Pages: 465
Authors: Henry Lowood
Categories: Games & Activities
Type: BOOK - Published: 2024-02-06 - Publisher: MIT Press

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Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game s
The Future Imaginary in Indigenous North American Arts and Literatures
Language: en
Pages: 191
Authors: Kristina Baudemann
Categories: Social Science
Type: BOOK - Published: 2021-12-30 - Publisher: Routledge

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This book examines the future in Indigenous North American speculative literature and digital arts. Asking how different Indigenous works imagine the future and
Cyborgian Images
Language: en
Pages: 245
Authors: Lars C. Grabbe
Categories: Social Science
Type: BOOK - Published: 2015-08-31 - Publisher: Büchner-Verlag

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One of the big myths and metaphors of the postmodern age is the Cyborg, which includes a large amount of different meanings. The Cyborg often expresses the tran
New Opportunities for Artistic Practice in Virtual Worlds
Language: en
Pages: 349
Authors: Doyle, Denise
Categories: Computers
Type: BOOK - Published: 2015-06-26 - Publisher: IGI Global

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Although virtual worlds continue to grow in popularity, a substantial amount of research is needed to determine best practices in virtual spaces. The artistic c