TouchDesigner Introduction to GLSL

TouchDesigner Introduction to GLSL
Author: Davide Santini
Publisher:
Total Pages: 162
Release: 2020-09-17
Genre:
ISBN:


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In this book you will find three main sections: how to set up a convenient GLSL workflow in TouchDesigner, a guide on two dimensions drawing and realtime animations, how to generate and bring to life 3D particle systems. Completed with examples, images, code snippets, and project files, this easily accessible guide is the perfect coding companion for new users as well as for professionals, giving you new tools for confidently entering the shader world.


TouchDesigner Introduction to GLSL
Language: en
Pages: 162
Authors: Davide Santini
Categories:
Type: BOOK - Published: 2020-09-17 - Publisher:

GET EBOOK

In this book you will find three main sections: how to set up a convenient GLSL workflow in TouchDesigner, a guide on two dimensions drawing and realtime animat
TouchDesigner Introduction to GLSL
Language: en
Pages: 162
Authors: Davide Santini
Categories:
Type: BOOK - Published: 2020-09-17 - Publisher:

GET EBOOK

In this book you will find three main sections: how to set up a convenient GLSL workflow in TouchDesigner, a guide on two dimensions drawing and realtime animat
Multimedia Programming Using Max/MSP and TouchDesigner
Language: en
Pages: 545
Authors: Patrik Lechner
Categories: Computers
Type: BOOK - Published: 2014-11-26 - Publisher: Packt Publishing Ltd

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If you want to learn how to use Max 6 and/or TouchDesigner, or work in audio-visual real-time processing, this is the book for you. It is intended for intermedi
Mastering openFrameworks: Creative Coding Demystified
Language: en
Pages: 555
Authors: Denis Perevalov
Categories: Computers
Type: BOOK - Published: 2013-09-23 - Publisher: Packt Publishing Ltd

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This book gives clear and effective instructions, stuffed with practical examples, to build your own fun, stunning and highly-interactive openFrameworks applica
Graphics Shaders
Language: en
Pages: 416
Authors: Mike Bailey
Categories: Computers
Type: BOOK - Published: 2012-05-22 - Publisher: CRC Press

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Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earl