The Game Asset Pipeline

The Game Asset Pipeline
Author: Ben Carter
Publisher: Cengage Learning
Total Pages: 302
Release: 2004
Genre: Computers
ISBN: 9781584503422


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Written for engine and tool programmers responsible for the development and maintenance of export tools, asset management, data pre-processing, or packaging, this book guides the production team through the daunting task of managing the vast array of game assets in a structured, practical method.


The Game Asset Pipeline
Language: en
Pages: 302
Authors: Ben Carter
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: Cengage Learning

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Written for engine and tool programmers responsible for the development and maintenance of export tools, asset management, data pre-processing, or packaging, th
Production Pipeline Fundamentals for Film and Games
Language: en
Pages: 518
Authors: Renee Dunlop
Categories: Computers
Type: BOOK - Published: 2014-02-05 - Publisher: CRC Press

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Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can’t assure a successful project, a weak pipeline can gua
Game Engine Gems, Volume One
Language: en
Pages: 381
Authors: Eric Lengyel
Categories: Computers
Type: BOOK - Published: 2010-03-05 - Publisher: Jones & Bartlett Learning

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Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a pr
Video Game Art Reader
Language: en
Pages: 99
Authors: Tiffany Funk
Categories: Art
Type: BOOK - Published: 2022-04 - Publisher: Amherst College Press

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This volume of VGAR critically analyzes video game art as a means of survival. Though "survival strategy" exists as a defined gaming genre, all video games--as
The Game Maker's Companion
Language: en
Pages: 437
Authors: Jacob Habgood
Categories: Computers
Type: BOOK - Published: 2010-12-31 - Publisher: Apress

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The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice. This book picks up where the last book left off, advancing your game devel