The Uncanny Valley in Games and Animation
Language: en
Pages: 232
Authors: Angela Tinwell
Categories: Computers
Type: BOOK - Published: 2014-12-10 - Publisher: CRC Press

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Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although
Virtual Character Design for Games and Interactive Media
Language: en
Pages: 248
Authors: Robin James Stuart Sloan
Categories: Computers
Type: BOOK - Published: 2015-05-07 - Publisher: CRC Press

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While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear
Digital Character Development
Language: en
Pages: 324
Authors: Rob O'Neill
Categories: Computers
Type: BOOK - Published: 2015-10-07 - Publisher: CRC Press

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Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting
Affect and Embodied Meaning in Animation
Language: en
Pages: 493
Authors: Sylvie Bissonnette
Categories: Performing Arts
Type: BOOK - Published: 2019-03-11 - Publisher: Routledge

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This book combines insights from the humanities and modern neuroscience to explore the contribution of affect and embodiment on meaning-making in case studies f
Uncanny Valley
Language: en
Pages: 315
Authors: Lawrence Weschler
Categories: Social Science
Type: BOOK - Published: 2011-10-01 - Publisher: Catapult

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Shuttling between cultural comedies and political tragedies, Lawrence Weschler's articles have throughout his long career intrigued readers with his unique insi