The Game Asset Pipeline

The Game Asset Pipeline
Author: Ben Carter
Publisher: Cengage Learning
Total Pages: 302
Release: 2004
Genre: Computers
ISBN: 9781584503422


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Written for engine and tool programmers responsible for the development and maintenance of export tools, asset management, data pre-processing, or packaging, this book guides the production team through the daunting task of managing the vast array of game assets in a structured, practical method.


The Game Asset Pipeline
Language: en
Pages: 302
Authors: Ben Carter
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: Cengage Learning

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Written for engine and tool programmers responsible for the development and maintenance of export tools, asset management, data pre-processing, or packaging, th
The Video Game Asset Pipeline
Language: en
Pages:
Authors: James Lear
Categories:
Type: BOOK - Published: 2021 - Publisher:

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Beginning 3D Game Assets Development Pipeline
Language: en
Pages: 319
Authors: Nova Villanueva
Categories: Computers
Type: BOOK - Published: 2021-12-09 - Publisher: Apress

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This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Sub
Game Engine Gems, Volume One
Language: en
Pages: 381
Authors: Eric Lengyel
Categories: Computers
Type: BOOK - Published: 2010-03-05 - Publisher: Jones & Bartlett Learning

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Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a pr
Fundamentals of Game Development
Language: en
Pages: 408
Authors: Heather Chandler
Categories: Computers
Type: BOOK - Published: 2011-08-24 - Publisher: Jones & Bartlett Learning

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What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting