The Anatomy of Metroid Deluxe Edition

The Anatomy of Metroid Deluxe Edition
Author: Jeremy Parish
Publisher:
Total Pages: 132
Release: 2014-04-15
Genre:
ISBN: 9781512007152


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Why do so many people consider the Metroid games some of the greatest ever made? This book attempts to dig into that question by breaking down the original Metroid trilogy (and its oddball cousin Kid Icarus) in comprehensive detail, looking at how the design, structure, and mechanics of the games all work together to guide players through a vast adventure, create atmosphere, and ultimately tell one of the most touching tales in video game history. This volume combines the content previous published in The Anatomy of Metroid Vol. I and Vol. II. Read more game design analysis at www.anatomyofgames.comThis book is not endorsed or licensed by Nintendo of America.


The Anatomy of Metroid Deluxe Edition
Language: en
Pages: 132
Authors: Jeremy Parish
Categories:
Type: BOOK - Published: 2014-04-15 - Publisher:

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Why do so many people consider the Metroid games some of the greatest ever made? This book attempts to dig into that question by breaking down the original Metr
GameSpite Presents: the Anatomy of Metroid
Language: en
Pages:
Authors: Jeremy Parish
Categories:
Type: BOOK - Published: 2014-01-11 - Publisher:

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Level Up!
Language: en
Pages: 515
Authors: Scott Rogers
Categories: Computers
Type: BOOK - Published: 2010-09-29 - Publisher: John Wiley & Sons

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Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t s
The Black Prism
Language: en
Pages: 715
Authors: Brent Weeks
Categories: Fiction
Type: BOOK - Published: 2010-08-25 - Publisher: Orbit

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In a world where magic is tightly controlled, the most powerful man in history must choose between his kingdom and his son in the first book in the epic NYT bes
Game Feel
Language: en
Pages: 377
Authors: Steve Swink
Categories: Art
Type: BOOK - Published: 2008-10-13 - Publisher: CRC Press

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"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of m