Technologies for E-Learning and Digital Entertainment

Technologies for E-Learning and Digital Entertainment
Author: Kin-chuen Hui
Publisher: Springer
Total Pages: 991
Release: 2007-07-17
Genre: Computers
ISBN: 3540730117


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This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.


Technologies for E-Learning and Digital Entertainment
Language: en
Pages: 991
Authors: Kin-chuen Hui
Categories: Computers
Type: BOOK - Published: 2007-07-17 - Publisher: Springer

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This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in Ju
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Over the past century, educational psychologists and researchers have posited many theories to explain how individuals learn, i.e. how they acquire, organize an
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Many Schools and programs in low-income neighborhoods lack access to the technological resources that those in middle- and upper-income neighborhoods have at th
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