Teaching the Middle Ages through Modern Games

Teaching the Middle Ages through Modern Games
Author: Robert Houghton
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 314
Release: 2022-10-24
Genre: History
ISBN: 3110712032


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Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.


Teaching the Middle Ages through Modern Games
Language: en
Pages: 314
Authors: Robert Houghton
Categories: History
Type: BOOK - Published: 2022-10-24 - Publisher: Walter de Gruyter GmbH & Co KG

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Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every
Teaching the Middle Ages through Modern Games
Language: en
Pages: 230
Authors: Robert Houghton
Categories: History
Type: BOOK - Published: 2022-10-24 - Publisher: Walter de Gruyter GmbH & Co KG

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Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every
Games and Visual Culture in the Middle Ages and the Renaissance
Language: en
Pages: 356
Authors: Vanina Kopp
Categories:
Type: BOOK - Published: 2021-01-14 - Publisher:

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During the Middle Ages and the Renaissance, games were not an idle pastime, but were in fact important tools for exploring, transmitting, enhancing, subverting,
Playing the Middle Ages
Language: en
Pages: 289
Authors: Robert Houghton
Categories: History
Type: BOOK - Published: 2023-08-24 - Publisher: Bloomsbury Publishing

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The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many
Games and Gaming in Medieval Literature
Language: en
Pages: 241
Authors: Serina Patterson
Categories: Literary Criticism
Type: BOOK - Published: 2015-07-29 - Publisher: Springer

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The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from th