Soulcalibur® III

Soulcalibur® III
Author: Adam Davis
Publisher: BradyGames
Total Pages: 208
Release: 2005-10
Genre: Games & Activities
ISBN: 9780744005981


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BradyGames' SOULCALIBURIII Official Fighter's Guide includes the following: Extensive "versus" strategy. Detailed area maps pinpointing unlockables. Complete coverage of all character movelists and techniques. In-depth content of the various game modes such as create your own fighter and edge master mode Signature Series guide provides bonus poster and much more! Platform: PlayStation 2 Genre: Action/AdventureThis product is available for sale North America only.


Soulcalibur® III
Language: en
Pages: 208
Authors: Adam Davis
Categories: Games & Activities
Type: BOOK - Published: 2005-10 - Publisher: BradyGames

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BradyGames' SOULCALIBURIII Official Fighter's Guide includes the following: Extensive "versus" strategy. Detailed area maps pinpointing unlockables. Complete co
Devil May Cry Series
Language: en
Pages: 127
Authors:
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Type: BOOK - Published: - Publisher: PediaPress

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Soul Calibur V
Language: en
Pages: 0
Authors: FuturePress (Firm)
Categories: Imaginary wars and battles
Type: BOOK - Published: 2012-02 - Publisher: Prima Games

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SoulCalibur V picks up 17 years after the events of SoulCalibur IV with new heroes and returning warriors clashing in an epic showdown between good and evil. Th
Virtual Character Design for Games and Interactive Media
Language: en
Pages: 175
Authors: Robin James Stuart Sloan
Categories: Computers
Type: BOOK - Published: 2015-05-07 - Publisher: CRC Press

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While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play
Language: en
Pages: 223
Authors: Alexis Pulos
Categories: Social Science
Type: BOOK - Published: 2016-12-24 - Publisher: Springer

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This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulate