Serious Games and Edutainment Applications

Serious Games and Edutainment Applications
Author: Minhua Ma
Publisher: Springer
Total Pages: 694
Release: 2017-03-03
Genre: Computers
ISBN: 3319516450


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With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.


Serious Games and Edutainment Applications
Language: en
Pages: 694
Authors: Minhua Ma
Categories: Computers
Type: BOOK - Published: 2017-03-03 - Publisher: Springer

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With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful
Serious Games and Edutainment Applications
Language: en
Pages: 502
Authors: Minhua Ma
Categories: Computers
Type: BOOK - Published: 2011-12-09 - Publisher: Springer Science & Business Media

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The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a
Serious Games and Edutainment Applications
Language: en
Pages: 504
Authors: Minhua Ma
Categories: Computers
Type: BOOK - Published: 2014-03-02 - Publisher: Springer

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The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a
Handbook of Research on Serious Games for Educational Applications
Language: en
Pages: 524
Authors: Zheng, Robert
Categories: Education
Type: BOOK - Published: 2016-08-01 - Publisher: IGI Global

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Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explor
Handbook of Research on Serious Games as Educational, Business and Research Tools
Language: en
Pages: 1434
Authors: Cruz-Cunha, Maria Manuela
Categories: Education
Type: BOOK - Published: 2012-02-29 - Publisher: IGI Global

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"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including pl