Rhetoric/Composition/Play through Video Games

Rhetoric/Composition/Play through Video Games
Author: R. Colby
Publisher: Springer
Total Pages: 407
Release: 2013-03-20
Genre: Education
ISBN: 1137307676


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An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of academic essays from writing and rhetoric teacher-scholars, who theorize, and contextualize how computer/video games enrich writing practices within and beyond the classroom and the teaching of writing.


Rhetoric/Composition/Play through Video Games
Language: en
Pages: 407
Authors: R. Colby
Categories: Education
Type: BOOK - Published: 2013-03-20 - Publisher: Springer

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An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of academic essays
The Composition of Video Games
Language: en
Pages: 243
Authors: Johansen Quijano
Categories: Games & Activities
Type: BOOK - Published: 2019-10-07 - Publisher: McFarland

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Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural
Play/Write
Language: en
Pages: 358
Authors: Douglas Eyman
Categories: Computers
Type: BOOK - Published: 2016-04-06 - Publisher: Parlor Press LLC

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lay/Write: Digital Rhetoric, Writing, Games is an edited collection of essays that examines the relationship between games and writing – examining how writing
The Rhetoric of Videogames as Embodied Practice
Language: en
Pages: 345
Authors: Steve Holmes
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2017-09-11 - Publisher: Routledge

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The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes
Teaching the Middle Ages through Modern Games
Language: en
Pages: 230
Authors: Robert Houghton
Categories: History
Type: BOOK - Published: 2022-10-24 - Publisher: Walter de Gruyter GmbH & Co KG

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Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every