Research Anthology on Developments in Gamification and Game-Based Learning

Research Anthology on Developments in Gamification and Game-Based Learning
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 1971
Release: 2021-11-26
Genre: Education
ISBN: 1668437112


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Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.


Research Anthology on Developments in Gamification and Game-Based Learning
Language: en
Pages: 1971
Authors: Management Association, Information Resources
Categories: Education
Type: BOOK - Published: 2021-11-26 - Publisher: IGI Global

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Authors: Management Association, Information Resources
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In today’s digital world, it is critical to ensure technology is utilized appropriately and best practices for adoption are continuously updated, particularly
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Pages: 950
Authors: Ton Spil
Categories: Education
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These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universi
Research Anthology on Game Design, Development, Usage, and Social Impact
Language: en
Pages: 2034
Authors: Management Association, Information Resources
Categories: Computers
Type: BOOK - Published: 2022-10-07 - Publisher: IGI Global

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Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible
Proceedings of the 8th International Conference on Communication and Media 2022 (i-COME 22)
Language: en
Pages: 571
Authors: Adibah Ismail
Categories: Social Science
Type: BOOK - Published: 2023-10-01 - Publisher: Springer Nature

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This is an open access book.We would like to welcome you to the official website of the 8th International Conference on Communication and Media 2022 (i-COME’2