Real-World Flash Game Development

Real-World Flash Game Development
Author: Christopher Griffith
Publisher: Taylor & Francis
Total Pages: 369
Release: 2012-11-12
Genre: Art
ISBN: 1136137017


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This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.


Real-World Flash Game Development
Language: en
Pages: 434
Authors: Christopher Griffith
Categories: Computers
Type: BOOK - Published: 2012-11-12 - Publisher: Taylor & Francis

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Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash devel
Real-World Flash Game Development
Language: en
Pages: 369
Authors: Christopher Griffith
Categories: Art
Type: BOOK - Published: 2012-11-12 - Publisher: Taylor & Francis

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This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusabili
Box2d for Flash Games
Language: en
Pages: 274
Authors: Emanuele Feronato
Categories: Computers
Type: BOOK - Published: 2012-11-23 - Publisher: Packt Publishing Ltd

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This book is a step by step guide to create games with Box2D explained in a simple and friendly way. Are you familiar with ActionScript3 and want to explore the
The Essential Guide to Flash Games
Language: en
Pages:
Authors: Jeff Fulton
Categories:
Type: BOOK - Published: 2010 - Publisher:

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The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives str
The Art of Game Design
Language: en
Pages: 604
Authors: Jesse Schell
Categories: Computers
Type: BOOK - Published: 2014-11-06 - Publisher: CRC Press

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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design