Real-Time Rendering, Fourth Edition
Language: en
Pages: 1199
Authors: Tomas Akenine-Möller
Categories: Computers
Type: BOOK - Published: 2018-08-06 - Publisher: CRC Press

GET EBOOK

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adv
Real-Time Rendering
Language: en
Pages: 1046
Authors: Tomas Akenine-Möller
Categories: Computers
Type: BOOK - Published: 2019-01-18 - Publisher: CRC Press

GET EBOOK

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adve
Physically Based Rendering
Language: en
Pages: 1201
Authors: Matt Pharr
Categories: Computers
Type: BOOK - Published: 2010-06-28 - Publisher: Morgan Kaufmann

GET EBOOK

This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the
Ray Tracing Gems
Language: en
Pages: 622
Authors: Eric Haines
Categories: Computers
Type: BOOK - Published: 2019-02-25 - Publisher: Apress

GET EBOOK

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers
Real-Time Collision Detection
Language: en
Pages: 634
Authors: Christer Ericson
Categories: Art
Type: BOOK - Published: 2004-12-22 - Publisher: CRC Press

GET EBOOK

Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection sys