Cocoa Programming for Mac OS X

Cocoa Programming for Mac OS X
Author: Aaron Hillegass
Publisher: Addison-Wesley Professional
Total Pages: 488
Release: 2004
Genre: Computers
ISBN:


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Harness the power of Cocoa's object-oriented software development environment with this book that is completely updated for Mac OS X 10.2. Cocoa has quickly gained recognition as the leading development framework for building OS X applications. Users will understand the common features found in Cocoa's tools: InterfaceBuilder, ProjectBuilder, the GCC compiler and the GDB debugger.


Cocoa Programming for Mac OS X
Language: en
Pages: 488
Authors: Aaron Hillegass
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: Addison-Wesley Professional

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Harness the power of Cocoa's object-oriented software development environment with this book that is completely updated for Mac OS X 10.2. Cocoa has quickly gai
Advanced Mac OS X Programming
Language: en
Pages: 0
Authors: Mark Dalrymple
Categories: Mac OS.
Type: BOOK - Published: 2011 - Publisher: Addison-Wesley Professional

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While there are several books on programming for Mac OS X, Advanced Mac OS X Programming: The Big Nerd Ranch Guide is the only one that contains explanations of
Step Into Xcode
Language: en
Pages: 488
Authors: Fritz Anderson
Categories: Computers
Type: BOOK - Published: 2006 - Publisher: Addison-Wesley Professional

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A Step-by-Step Guide to the Xcode Mac OS Development Environment Every copy of Mac OS X comes with Xcode, the powerful development suite that Apple uses to buil
OpenGL Programming on Mac OS X
Language: en
Pages: 372
Authors: Robert P. Kuehne
Categories: Computer graphics
Type: BOOK - Published: 2008 - Publisher: Addison-Wesley Professional

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The goal of this volume is to enumerate the various ways of accessing OpenGL on the Mac, creating and setting up OpenGL prototypes under various APIs available.
Core Mac OS X and Unix Programming
Language: en
Pages: 541
Authors: Mark Dalrymple
Categories: Computers
Type: BOOK - Published: 2003 - Publisher: Big Nerd Pub

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This is the first book to introduce programmers to Darwin and the Core Technologies. Without an understanding of how the plumbing works, developers cannot get t