Professional Techniques for Video Game Writing

Professional Techniques for Video Game Writing
Author: Wendy Despain
Publisher: CRC Press
Total Pages: 241
Release: 2008-04-24
Genre: Computers
ISBN: 1439875383


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This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It incl


Professional Techniques for Video Game Writing
Language: en
Pages: 241
Authors: Wendy Despain
Categories: Computers
Type: BOOK - Published: 2008-04-24 - Publisher: CRC Press

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This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional ga
Professional Techniques for Video Game Writing
Language: en
Pages: 318
Authors: Wendy Despain
Categories: Video games
Type: BOOK - Published: 2020-04-28 - Publisher: CRC Press

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This second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but it's still a no-nonsense guide to the pr
The Ultimate Guide to Video Game Writing and Design
Language: en
Pages: 273
Authors: Flint Dille
Categories: Computers
Type: BOOK - Published: 2008-01-08 - Publisher: Lone Eagle

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• Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out th
Game Writing
Language: en
Pages: 350
Authors: Chris Mark Bateman
Categories: Computers
Type: BOOK - Published: 2007 - Publisher:

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As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by gam
Writing for Video Game Genres
Language: en
Pages: 305
Authors: Wendy Despain
Categories: Computers
Type: BOOK - Published: 2009-02-26 - Publisher: CRC Press

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This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Prof