Procedural Storytelling in Game Design

Procedural Storytelling in Game Design
Author: Tanya X. Short
Publisher: CRC Press
Total Pages: 360
Release: 2019-03-14
Genre: Computers
ISBN: 0429948581


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This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design


Procedural Storytelling in Game Design
Language: en
Pages: 360
Authors: Tanya X. Short
Categories: Computers
Type: BOOK - Published: 2019-03-14 - Publisher: CRC Press

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This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interpl
Procedural Generation in Game Design
Language: en
Pages: 351
Authors: Tanya Short
Categories: Computers
Type: BOOK - Published: 2017-06-12 - Publisher: CRC Press

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Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help wi
Game Design Secrets
Language: en
Pages: 336
Authors: Wagner James Au
Categories: Computers
Type: BOOK - Published: 2012-09-19 - Publisher: John Wiley & Sons

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Design great Facebook, iOS, and Web games and learn from the experts what makes a game a hit! This invaluable resource shows how to put into action the proven d
Theory of Fun for Game Design
Language: en
Pages: 259
Authors: Raph Koster
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: "O'Reilly Media, Inc."

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Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Video Game Storytelling
Language: en
Pages: 210
Authors: Evan Skolnick
Categories: Games & Activities
Type: BOOK - Published: 2014-12-02 - Publisher: Watson-Guptill

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UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on