Point-Based Graphics

Point-Based Graphics
Author: Markus Gross
Publisher: Elsevier
Total Pages: 553
Release: 2011-05-04
Genre: Computers
ISBN: 0080548822


Download Point-Based Graphics Book in PDF, Epub and Kindle

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it's on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You'll learn to apply these techniques, and you'll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. - The first book on a major development in computer graphics by the pioneers in the field - Shows how 3D images can be manipulated as easily as 2D images are with Photoshop


Point-Based Graphics
Language: en
Pages: 553
Authors: Markus Gross
Categories: Computers
Type: BOOK - Published: 2011-05-04 - Publisher: Elsevier

GET EBOOK

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectivel
Computer Graphics from Scratch
Language: en
Pages: 250
Authors: Gabriel Gambetta
Categories: Computers
Type: BOOK - Published: 2021-05-13 - Publisher: No Starch Press

GET EBOOK

Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Comp
Computer Animation Complete
Language: en
Pages: 591
Authors: Rick Parent
Categories: Computers
Type: BOOK - Published: 2009-10-13 - Publisher: Morgan Kaufmann

GET EBOOK

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids,
Physically Based Rendering
Language: en
Pages: 1201
Authors: Matt Pharr
Categories: Computers
Type: BOOK - Published: 2010-06-28 - Publisher: Morgan Kaufmann

GET EBOOK

This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the
The Grammar of Graphics
Language: en
Pages: 415
Authors: Leland Wilkinson
Categories: Computers
Type: BOOK - Published: 2013-03-09 - Publisher: Springer Science & Business Media

GET EBOOK

Written for statisticians, computer scientists, geographers, research and applied scientists, and others interested in visualizing data, this book presents a un