Playing Smart

Playing Smart
Author: Julian Togelius
Publisher: MIT Press
Total Pages: 188
Release: 2019-01-15
Genre: Games & Activities
ISBN: 0262039036


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A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.


Playing Smart
Language: en
Pages: 188
Authors: Julian Togelius
Categories: Games & Activities
Type: BOOK - Published: 2019-01-15 - Publisher: MIT Press

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A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform games of the future?
Playing to Get Smart
Language: en
Pages: 140
Authors: Elizabeth Jones
Categories: Education
Type: BOOK - Published: 2006 - Publisher: Teachers College Press

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Practicing what it preaches, Playing to Get Smart will be a playful reading experience for teachers and parents alike. With jokes, riddles, and stories sprinkle
Playing Smart
Language: en
Pages: 0
Authors: Susan K. Perry
Categories: Creative activities and seat work
Type: BOOK - Published: 2001 - Publisher: Free Spirit Publishing

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This book offers hundreds of unusual ways for parents to enrich the child's days by spending creative time together.
Playing Smart
Language: en
Pages: 248
Authors: David Richards
Categories: Sports & Recreation
Type: BOOK - Published: 2014-11-28 - Publisher: Troubador Publishing Ltd

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Amongst regular golfers of the same raw ability, some repeatedly out-perform others. These players consistently score better than the quality of their ball-stri
Playing Smart
Language: en
Pages: 241
Authors: Catherine Keyser
Categories: Literary Criticism
Type: BOOK - Published: 2010-08-12 - Publisher: Rutgers University Press

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Smart women, sophisticated ladies, savvy writers . . . Edna St. Vincent Millay, Dorothy Parker, Anita Loos, Lois Long, Jessie Fauset, Dawn Powell, Mary McCarthy