Player and Avatar

Player and Avatar
Author: David Owen
Publisher: McFarland
Total Pages: 239
Release: 2017-06-19
Genre: Games & Activities
ISBN: 1476629420


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Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them "physically" within the virtual world. Players may even identify with characters' ideological motivations. The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the "body without organs."


Player and Avatar
Language: en
Pages: 239
Authors: David Owen
Categories: Games & Activities
Type: BOOK - Published: 2017-06-19 - Publisher: McFarland

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Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have yo
Player and Avatar
Language: en
Pages: 239
Authors: David Owen
Categories: Games & Activities
Type: BOOK - Published: 2017-06-19 - Publisher: McFarland

GET EBOOK

Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have yo
The Oxford Handbook of Entertainment Theory
Language: en
Pages: 890
Authors: Peter Vorderer
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2021 - Publisher: Oxford University Press, USA

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"This chapter offers some historical and conceptual orientation to readers of the Oxford Handbook of Entertainment Theory. Departing from a brief review of anci
Avatars at Work and Play
Language: en
Pages: 287
Authors: Ralph Schroeder
Categories: Computers
Type: BOOK - Published: 2006-07-08 - Publisher: Springer Science & Business Media

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Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environment
My Avatar, My Self
Language: en
Pages: 209
Authors: Zach Waggoner
Categories: Games & Activities
Type: BOOK - Published: 2009-05-07 - Publisher: McFarland

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With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examin