Mathematical Go

Mathematical Go
Author: Elwyn Berlekamp
Publisher: CRC Press
Total Pages: 256
Release: 1994-02-15
Genre: Mathematics
ISBN: 1439863555


Download Mathematical Go Book in PDF, Epub and Kindle

The ancient game of Go is one of the less obvious candidates for mathematical analysis. With the development of new concepts in combinatorial game theory, the authors have been able to analyze Go games and find solutions to real endgame problems that have stumped professional Go players. Go players with an interest in mathematics and mathematicians


Mathematical Go
Language: en
Pages: 256
Authors: Elwyn Berlekamp
Categories: Mathematics
Type: BOOK - Published: 1994-02-15 - Publisher: CRC Press

GET EBOOK

The ancient game of Go is one of the less obvious candidates for mathematical analysis. With the development of new concepts in combinatorial game theory, the a
How Not to Be Wrong
Language: en
Pages: 480
Authors: Jordan Ellenberg
Categories: Mathematics
Type: BOOK - Published: 2014-05-29 - Publisher: Penguin Press

GET EBOOK

A brilliant tour of mathematical thought and a guide to becoming a better thinker, How Not to Be Wrong shows that math is not just a long list of rules to be le
Humble Pi
Language: en
Pages: 337
Authors: Matt Parker
Categories: Mathematics
Type: BOOK - Published: 2021-01-19 - Publisher: Penguin

GET EBOOK

#1 INTERNATIONAL BESTSELLER AN ADAM SAVAGE BOOK CLUB PICK The book-length answer to anyone who ever put their hand up in math class and asked, “When am I ever
Our Mathematical Universe
Language: en
Pages: 434
Authors: Max Tegmark
Categories: Science
Type: BOOK - Published: 2015-02-03 - Publisher: Vintage

GET EBOOK

Max Tegmark leads us on an astonishing journey through past, present and future, and through the physics, astronomy and mathematics that are the foundation of h
3D Math Primer for Graphics and Game Development, 2nd Edition
Language: en
Pages: 848
Authors: Fletcher Dunn
Categories: Computers
Type: BOOK - Published: 2011-11-02 - Publisher: CRC Press

GET EBOOK

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practica