Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments

Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments
Author: Gibson, David
Publisher: IGI Global
Total Pages: 540
Release: 2009-04-30
Genre: Business & Economics
ISBN: 1605663239


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Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.


Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments
Language: en
Pages: 540
Authors: Gibson, David
Categories: Business & Economics
Type: BOOK - Published: 2009-04-30 - Publisher: IGI Global

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Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.
Learning Simulations in Education
Language: en
Pages: 143
Authors: Brian P. Zoellner
Categories: Education
Type: BOOK - Published: 2019-11-26 - Publisher: Routledge

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Technology-enabled simulations are increasingly used for students in K-12 education and have the potential to improve teaching and learning across domains. Acro
Simulations and Student Learning
Language: en
Pages: 315
Authors: Matthew Schnurr
Categories: Education
Type: BOOK - Published: 2020-12-07 - Publisher: University of Toronto Press

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Simulation-based education (SBE) is a teaching strategy in which students adopt a character as part of the learning process. SBE has become a fixture in the uni
Simulations and the Future of Learning
Language: en
Pages: 301
Authors: Clark Aldrich
Categories: Business & Economics
Type: BOOK - Published: 2003-10-27 - Publisher: John Wiley & Sons

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Simulations and the Future of Learning offers trainers and educators the information and perspective they need to understand, design, build, and deploy computer
Learning by Doing
Language: en
Pages: 403
Authors: Clark Aldrich
Categories: Business & Economics
Type: BOOK - Published: 2008-10-07 - Publisher: John Wiley & Sons

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Designed for learning professionals and drawing on both game creators and instructional designers, Learning by Doing explains how to select, research, build, se